Virtual Reality is here and those people into fitness can take advantage of it

If you are into fitness then you already know that it is hard to stay motivated because there are too much things in our life and we need to give some thought in to that too. This is the reason why some people can’t keep going to the gym and keep up with his fitness activity. If only, there is a fun and easier way to do it then fitness is not that hard to do.

For those, who likes Sumba and Pilates, this might not be appealing for you, but for those people who don’t like going to the gym and working 1 to 2 hours a day then this might be the one for you. It could well save you from type 2 diabetes, coronary heart disease and many other obesity-related pleasantries.

According to Wikipedia, Virtual Reality is a computer technology that uses virtual reality headsets or multi-projected environments, sometimes in combination with physical environments or props, to generate realistic images, sounds and other sensations that simulate a user’s physical presence in a virtual or imaginary environment.

The technology has been available for almost decade s. NintendoWii Fit was the first one to introduce it to the fitness industry when they launched device back in 2007. They were able to sell 22.67 million copies worldwide by 2012

One of the most technologically advanced systems, the Oculus Rift, provides a sensory experience so engrossing you want to get involved; the fitness element is almost incidental. The company that makes it – Oculus – was bought by Facebook in 2014 for $2.3 billion. Users can explore stunning landscapes, climb virtual mountains, zoom in to anywhere on the planet using virtual Google Earth or sit aboard an Apollo space mission.

The potential is huge: one California-based writer and gamer, Job Stauffer, claims to have lost 50lb in five months on another VR system, HTC Vive, playing a game called Soundboxing in which players punch objects that fly towards them in time with the beat of the music.

VR has a way to go yet. There are limitations and safety considerations. If you start moving around in virtual space, it’s easy to bump into real world objects and it is neither safe nor advisable to use VR headsets outside. But these are problems which will be overcome. Most likely, VR will become an addictive gateway activity to coax a certain section of the population out of sloth; a Wii Fit on steroids. People who enjoy gyms and physical pursuits will still exercise in the real world, but on a treadmill the graphics are not as good, and sadly, there are no rogue robots in sight.

Source: Telegraph, Wikipedia

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